Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Martial Power 2: A 4th Edition D&D Supplement Review

Martial Power 2: A 4th Edition DandD Supplement
Average Reviews:

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I actually liked this one a bit more than the initial Martial Power entry, but I can chalk that up more to finding specific builds and options contained inside more interesting on a personal level than the last.
Aside from the inclusion of the usual additional content (build options, feats, paragon paths, epic destinies) I particularly enjoyed the inclusion of the Martial Practices, which is an analog to the Rituals contained in the base handbook, but with an availability to all classes.
So why 4 stars and not 5? I'm picky. Simple as that. It was a good book, clearly written, well illustrated as usual and contained everything in it I'd expected and a bit more... but I generally reserve 5 stars for things I consider to be absolute "must haves." It didn't change my life, rearrange my world view, or even significantly alter the way I view gaming. But it was worth every dime I spent on it, and it's certainly made my gameplay more interesting.

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New options for fighters, rangers, rogues, and warlords...Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D® characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.

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A Practical Guide to Dragons Review

A Practical Guide to Dragons
Average Reviews:

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If you're a D&D fan with kids, you need this book. I mean, you can't be letting your kids read the monster manual, even though they really want to, because they're not supposed to know how many hit dice that beholder has, right?
A Practical Guide to Dragons is perfect for kids. I scored a copy from Stacy Whitman, the Mirrorstone editor at Wizards of the Coast (we met at LTUE), and hadn't yet opened it myself when my 11-year-old daughter captured it and hauled it off to her bedroom.
She has read the Monster Manual (that's what I get for leaving these dangerous tomes just lying around where anybody can see them) but eagerly plowed into this "lighter" volume and reported back that it was much better, since there weren't tables of numbers detracting from the enjoyable blocks of text. Besides, the blocks of text were a lot longer, and far more fun.
After reading (and enjoying) the book myself , I found another use for it -- it is possible that a tome very like this one could actually be "player knowledge," and could be worked into your next campaign as both a prop and a resource. There's even a little table of Draconic words you could drop into your campaign, forcing your players to do some research with the book rather than just throwing a d20 against "Knowledge: Draconic" and hoping they don't pooch the roll.

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